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Budget in price, mainstream in aspiration.
Takes it from Intel for an undisclosed sum.
We discuss gaming physics with AMD's Manju Hegde, former co-founder of Ageia and Nvidia CUDA VP.
Nvidia's Tony Tamasi has said that he doesn't mind what physics library developers use, as long as it runs on Nvidia GPUs.
Terminal Reality demonstrates its Infernal Engine in Ghostbusters, showing how physics can scale over multiple CPU threads.
Nvidia reveals that shifting PhysX to OpenCL is a possibility in the future, enabling owners of ATI cards to use PhysX too.
AMD shows that Havok physics effects can be accelerated on GPUs via OpenCL, and Nvidia says it would be happy to work with Havok.
AMD plans to reveal its GPU physics strategy on 26 March, saying that it will accelerate Havok using Stream and OpenCL.
Intel must be chuffed, as its physics company, Havok, provided the physics in ten out of the 27 games nominated for a BAFTA.
Godfrey Cheng, Director of Technical Marketing in AMD's Graphics Products Group, has said that PhysX will die if it remains a closed and proprietary standard.
Developers at NGOHQ.com are getting Nvidia support to bring CUDA based PhysX to Radeon graphics cards.
AMD has announced support for Havok Physics, essentially sticking two fingers up at Nvidia and its recently-acquired PhysX API.
Havok has announced it will be releasing it's complete toolset for free this May - which is great news for indie and professional studios.
In a rather shocking announcement, Nvidia has revealed that it is set to acquire Ageia Technologies for an undisclosed amount.
Physics has been one of those industry buzzwords for a while now, and it looks like the company that raised the awareness could well be on the road to acquisition.
IDF FALL 07: Otellini talks briefly about Larrabee's capabilities during his keynote.
A job posting says that Microsoft is looking to recruit a physics developer to work on a new module for Direct X. What happens to AGEIA and Havok?
Physics acceleration looks like it has some acceptance from software giant Microsoft, as it wants to create an industry-standard physics API.
Bethesda's next RPG, Elder Scrolls 4: Oblivion, is simply gorgeous. We asked Brett Thomas to polish his suit of armour and find out more about this Xbox 360 and PC stunner in this exclusive interview with the game's Producer, Gavin Carter.
The first gameplay details and screenshots of the Unreal Engine 3 powered deathmatch shooter, Unreal Tournament 2007, have hit the web - and, confusingly, it will arrive in 2006.
October 14 2021 | 15:04