Chip-maker Nvidia has published its latest financial report, boasting a 13 per cent increase in quarterly revenue year-on-year and 14 per cent to a record-breaking $2.21 billion for the first half of the year.
In the company's filing, it has reported $1.1 billion in revenue for the quarter, up 13 per cent from $977 million for the same period last year and exactly matched with earnings from the first quarter. Taken as a half-yearly result along with Q1, that's a $2.21 billion revenue record, a 14 per cent bump year-on-year.
'
We had a great quarter with strong gains in each of our three growth areas - Gaming, Datacentre & Cloud, and Mobile,' claimed Jen-Hsun Huang, president and chief executive officer of Nvidia, during the report. '
Our Tesla datacentre business is in high gear, benefiting from strong demand from cloud service providers, and our new Shield tablet is generating considerable excitement. Nvidia's accelerating growth stems directly from investments in extending our visual computing leadership to the mobile-cloud revolution.'
Growth in high-profit areas mean a slightly boosted margin of 56.1 per cent for the quarter, compared to 55.8 in the same period last year. Allowing for $456 million in operating expenses, higher than the $440 million in spent in Q2 FY2014, that's a net income of $128 million - up a whopping 33 per cent year-on-year.
During the earnings call, Huang hinted at future Tesla products that would integrate both GPU-based accelerator chips and 64-bit ARM-based central processors as a one-stop solution for datacentres and high-performance computing, despite the company calling time on Project Denver
back in June. '
ARM is one of the most pervasive CPU ISAs in the world. It is very accessible, it's available to anybody who would like to build CPUs around them,' he explained. '
So our first philosophy is focus on building a platform for accelerated cloud computing, accelerated computing. Our second is to be ISA-neutral so that Tesla could be a platform that any service provider or any datacentre can build around. Then, third, if it makes sense for us to build CPUs for those platforms ourselves, we'll consider doing so, but it kind of goes in that particular order.'
According to Nvidia's chief financial officer Colette Kress, the most impressive growth came from the company's Tegra division which saw a 200 per cent increase in sales year-on-year. Its GeForce consumer graphics division, by contrast, dropped two per cent sequentially, which Kress claimed was evidence that the company had '
outperformed the market for consumer PCs led by our overall performance and ecosystem supporting PC gaming.' Growth was also reported in Tesla, Quadro and GRID divisions.
The company's results can be viewed in full on the
official website.
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