Ubisoft has said it is 'aware' of problems its users are having with the performance of its freshly-launched Assassin's Creed Unity on PC, blaming selected AMD CPU and GPU combinations for the problems.
Launched this week, Assassin's Creed Unity is the first outing for a revamped game engine designed specifically with the latest-generation consoles in mind. As a result, it features graphics and environments considerably more detailed than previous releases - and that additional detail is, naturally, brought across to the Windows port of the game. While many have derided the company's choice to mandate a
30 frame per second cap on the title, others are finding bigger problems with the Windows port performing extremely erratically and, in some cases, crashing outright.
The reason for these problems, according to Ubisoft itself? An apparent lack of testing on diverse AMD hardware. '
We are aware that the graphics performance of Assassin’s Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations,' the company wrote in a statement on the game's
forum. '
This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available.'
At this point, it may be worth mentioning that Ubisoft partnered with Nvidia on the development of the title. As a flagship entry in the latter company's GameWorks programme, Asassin's Creed Unity features numerous enhancements which are active only on Nvidia graphics hardware - and, as a result, is likely to have received considerably more testing on Nvidia GPUs than on those from rival AMD.
While Ubisoft has indicated that patches are coming for other flaws in the game, the company has not yet offered a release date for AMD-related fixes for the Windows release.
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