Upcoming driving simulator Project CARS has confirmed that it will support a 12K-resolution display mode, made possible using a triple-display configuration of 4K-resolution monitors or TVs.
Project CARS, already delayed due to what the team behind the game describes as its nature as '
by far the grandest and most intricately-detailed [game] that the team have ever worked on,' is destined to be a showcase for digital driving. The game promises to accurately simulate everything from the physics through to the tire model of the cars, building on creator Slightly Mad Studios' previous work on Shift 2 Unleashed.
The accurate driving model is to be supported by a graphics engine which scales to impressive levels, too. The game already supports virtual reality through devices like the Oculus Rift, and in an update to its
FAQ the developer has now confirmed that it will support up to 12K horizontal resolution through the use of three linked 4K-resolution displays - one to provide a front view, and two angled displays for side views. This, naturally, is to be a PC exclusive feature: the PlayStation 4 port has been confirmed as running at 1080p with a 60 frames per second target, while the Xbox One version suffers slightly from the console's weaker graphics hardware and drops to 900p for the same framerate.
While the minimum specifications for the game are reasonably mild - a Core 2 Quad or AMD Phenom II with Nvidia GeForce GT 260 ATI Radeon HD 5770, and 4GB of RAM is enough to get the game up and running - taking advantage of the 12K rendering capabilities of the game will need a considerably more powerful rig. Slightly Mad Studios has yet to confirm the precise specification a gamer would need for a 60 frames per second experience, but expect to need several top-end GPUs and a wodge of RAM.
Project CARS launches in May on Windows, PlayStation 4 and Xbox One, with a planned Wii U port due to follow.
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