Bethesda has announced plans to release multiple patches designed to fix some of the more glaring issues with its latest post-apocalypse-'em-up Fallout 4, beginning with a beta-test version for Steam players.
As detailed in our
review, Bethesda's Fallout 4 isn't exactly glitch free. Our experience, which involved a complete inability to move outside the vault, crafting problems, and clipping issues with the game's rag-doll physics, was better than some with players sharing glitches that range from game-crashing to the bizarre - such as skeletons which move around in a manner better suited to a horror film than a Fallout title.
Bethesda is aware of these issues, of course, and while it describes the game as '
our most robust and solid release ever' it has admitted that there are improvements to be made. '
We'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development,' the company claimed in a
blog post regarding its plans. '
But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues.'
The result: a series of patches which will be released first on Steam for those opting in to the game's beta channel. Assuming nobody reports that their computer blew up, the patches will then be released to everyone on PC, before being released to console users once approved by Sony and Microsoft for their respective distribution platforms. '
This process has worked well for us in the past and allows us to get more fixes out faster,' Bethesda claimed of its staggered release plans. '
Expect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge.'
The first of these patches is due to be published some time next week, the company has explained.
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