Sony Online Entertainment (SOE) has revealed a new MMO in the Everquest series.
Everquest Next will feature a constantly shifting game world thanks to its fully destructible voxel-based terrain. Changes that players make on the world will be permanent.
The game will not sport a traditional levelling system but will instead have approximately 40 different classes at launch and give players the chance to mix and match abilities as they play through the game.
The MMO will also react to the decisions that you make and try to present you with quests that match the things you seem to like doing. This will theoretically also present each character with a unique procedurally generated story.
Alongside the announcement, SOE also revealed Everquest Next Landmark, a sandbox building game that allows players to create objects and buildings in the Everquest Next world.
Creations can be shared with friends and several people can collaborate on the same thing. The MMO's designers will offer guidance on the sorts of things that they would like to see built and help shape creations that are being made with selected structures and environments from the community ultimately being included in Everquest Next.
'Today, many MMOs fail because players consume content faster than developers can create it. With EverQuest Next, we're creating a living world that players are part of and empowering them to produce new content alongside the development team,' said SOE president John Smedley. 'What does the future hold for EverQuest Next and Sony Online Entertainment? It's in the players' hands, and we like it that way.'
Everquest Next Landmark is set to be released as a free-to-play title later this year, but main MMO Everquest Next has not had an official release date announced and there are no details as to what pricing model it will use.
'Everquest Next is not the continuation of a familiar story. It represents the fundamental reimagining of the characters, lore and environments of the Everquest universe," said SOE Everquest franchise director of development Dave Georgeson. [i]'Make no mistake, while great care has been taken to respect the extraordinary influence that Everquest has had in this industry and with our player community over the years, this is a boldly different game unlike anything that has come before.'
SOE has been working on Everquest Next since 2009.
The original Everquest is considered by many to be the progenitor of the modern MMO with the hugely successful World of Warcraft drawing heavy inspiration from its mechanics.
Released in 1999, the original Everquest saw the release of 19 expansions with a further three still planned for the future. At its peak in 2003, the game had approximately 450,000 subscribers. The MMO went free-to-play earlier this year.
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