Mad Catz has confirmed that it plans to add support for Nvidia's GameStream technology, currently an exclusive feature of its own-brand Shield console, to the Mojo shortly after launch.
The latest in a raft of Android-powered 'micro-consoles,' Mojo - Mad Catz Project M.O.J.O. to give it its full appellation - was first teased
back in June as the peripherals specialist's answer to the Ouya. Pre-orders for the device, which features an Nvidia Tegra 4 system-on-chip processor running at 1.8GHz and 2GB of RAM,
opened last month with the company aiming for a December launch at an eyebrow-raising £219.99.
While initially the console will be limited to playing whatever titles are available natively on Android, plus those cloud-based platforms accessible from Google's mobile-centric operating system, the company has suggested that it will be receiving the same in-home game-streaming technology as Nvidia's Shield hand-held in the near future. '
We're talking to Nvidia,' claimed Mad Catz' Alex Verrey to
Engadget this weekend, '
and we hope to enable GameStream soon after the launch of the console.'
Currently, GameStream - which taps into selected Nvidia GPUs and encodes the video stream before squirting across a home network to a client device, allowing low-end hardware to play high-end PC games at up to 720p resolution - is exclusive to Nvidia's own Shield, but the company has suggested it is open to licensing it to third parties. If the talks are successful, Mad Catz would be the first to gain a GameStream licence - which could help the company justify pricing the Mojo at more than twice that of the Ouya device which triggered the Android microconsole explosion.
Sadly, Verrey's comment doesn't suggest the move is set in stone - meaning it's probably not a good idea to splash out a couple of hundred quid on a Mojo if the only reason you want it is for GameStream, at least until the company confirms that the licence has been acquired and the firmware update is dated.
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