Rumours that Pandemic Studios have fallen behind on development of
Mercenaries 2: World in Flames for the PC, PS2, PS3 and Xbox 360 have been proven true after Josh Resnick, head honcho at Pandemic, confirmed the delay to
IGN.
The sequel to 2005's Xbox and PS2 hit,
Mercenaries: Playground of Destruction, rumours of a delay have been circulating since retailers predicted a delay earlier this month and
EA refused to confirm/deny a delay.
Talking to IGN, Josh Resnick said that the game is delayed because it just isn't good enough yet and the team want to spend more time working out the remaining kinks.
"
We don't want to slop out a game just to meet a deadline," Said Resnick. "
Some companies rush products out to meet that big holiday deadline for the massive gift-giving season, and we would rather make sure that every corner of our vast, open-world, highly explosive gameplay is completely polished. We owe that to Mercenaries fans."
Resnick confirmed that the delay will not effect any other titles being developed by Pandemic, specifically not WWII stealth-shooter
Saboteur. Resnick also refused to comment on whether a particular platform or problem was causing the delay.
Mercenaries 2: World in Flames is now predicted to be out in the first quarter of next year, providing there are no more delays.
Care to share stories from your adventures in the original game, or just want to speculate about how good the next game will be? Do so in
the forums - it's what they were made for.
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