Ken Levine, lead designer on last year's
BioShock has warned fellow developers against the issues presented by early focus group testing as part of a speech given at the Develop conference this morning in Brighton.
Speaking at the conference, Levine said that focus groups often struggle to see the whole view of a game at the early stages and that there had been issues with groups testing
BioShock as nobody wanted to play a game in an underwater objectivist utopia.
Levine also drew on examples from his time spent with Looking Glass Studios, where he helped design the first
Thief games - famous for flying in the face of traditional gaming conventions.
"
Here was a game where you had a sword and a bow and arrow, and you had to hide under a dresser for half an hour... It's not exactly saying, rev up the focus group, they're going to love this," said Levine.
"
We had people going to focus test groups and asking, 'Would you like more weapons or less weapons?'" - the answer was obvious, of course, yet the entire point of the game was to provide a sense of vulnerability.
"
Marketing people have really improved their methods, and it's much more sophisticated now, but you can still get some really bad data out of these things."
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BioShock then what would you have done to make the game more enjoyable? Let us know in
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