Inspired by a recent HardOCP editorial, Wil publishes a recent email ponderance on the topic of benchmarking graphics boards. Where is the industry going?
With the pace that the industry is moving forwards at right now, we often come across problems when manufacturers send us products that are not ready to be sold to the consumer. Tim Smalley discusses the realities of getting kit before anyone else and the flaws in publishing reviews before a product is ready to ship.
Whilst I dodge and weave abuse from my Mac-loving colleagues, I delve into a world without Windows and wonder if I really can break out of the monotony of the Microsoft monopoly.
OK, it's 1:15PM, and I have to be in a meeting at 1:45. It's my turn to do a column, and I've left it until the last minute. Dagnabbit!
The hardware and gaming markets are going to be turned on their heads in the coming months. Do you understand the issues involved in evaluating the technology progressions we're going to be making, and do you understand the ethos behind the editorial?
It's all very well saying how in the future, lots of different types of devices and functionality will all start to merge together. But do we really understand the drivers for these trends - do we really understand the problems that people have?
Having reinstalled his PC, Chris Caines discovers the information underworld and secret handshakes his way into RSS.
The net-porn generation is here, and not only is smut available online, it's in our games, too. Chris Caines and Wil Harris discuss whether access to pornography is actually any easier than before.
Given technology is designed to make our lives easier, how often do you sit there pleading for something inanimate to work?
It's that old chestnut again - the price of games. However, we have some new ideas about how games could, or should be priced - based on graphics features, or digital downloads, or production qualities. Do any of them float your boat?
October 14 2021 | 15:04